“…For this reason, the
outcome for actor i is called the “sucker's” payoff in literature
5 . In contrast, a game with harmony dynamics prefers the
outcome to
, removing all incentive from pursuing an independent strategy. Due to the tension between risk and reward of collaboration relative to an independent alternative, the Stag Hunt game captures key dynamics present in collaborative systems
21 . Examples of Stag Hunt games used to model collaborative systems in literature include: unmanned aerial vehicle (UAV) systems with multi‐vehicle path planning,
22 software engineering teams,
23 space resource harvesting, 24 and extended government enterprises such as food‐born illness monitoring, levees, and storm evacuation
25 .…”