2020
DOI: 10.1111/ijsa.12295
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Cognitive ability in virtual reality: Validity evidence for VR game‐based assessments

Abstract: Virtual reality (VR) technology may provide unique benefits for assessing individual characteristics, in contrast with traditional assessments. This study examined validity evidence for the use of VR game (VRG) scores to indicate specific cognitive abilities. Participants completed three VRGs, three computer‐based assessments (CBAs), and additional scales. To evaluate convergent validity, VRG scores were compared with CBA scores. For divergent validity, VRG scores were compared with five factors of personality… Show more

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Cited by 28 publications
(28 citation statements)
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“…This finding indicates that important research still needs to be conducted on designing GBAs with lower cognitive ability requirements or correlates, while preserving enough complexity in gameplay to allow for manifestations of trait-relevant behaviors. Conversely, GBAs designed for measuring cognitive ability may be predictive of personality traits, such as facets of openness to experience (Weiner & Sanchez, 2020) versa. Another noteworthy finding is that both GBAs differed on their levels of predictions for each type of cognitive ability (Click Town was more predictive of matrix reasoning; and Word Find was more predictive of verbal ability).…”
Section: Discussionmentioning
confidence: 99%
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“…This finding indicates that important research still needs to be conducted on designing GBAs with lower cognitive ability requirements or correlates, while preserving enough complexity in gameplay to allow for manifestations of trait-relevant behaviors. Conversely, GBAs designed for measuring cognitive ability may be predictive of personality traits, such as facets of openness to experience (Weiner & Sanchez, 2020) versa. Another noteworthy finding is that both GBAs differed on their levels of predictions for each type of cognitive ability (Click Town was more predictive of matrix reasoning; and Word Find was more predictive of verbal ability).…”
Section: Discussionmentioning
confidence: 99%
“…Well known in the traditional assessment literature is how cognitive ability assessments in personnel selection can result in adverse impact, in particular for ethnic minorities (Roth et al, 2001). Generally, it is less clear how much adverse impact is found in cognitively loaded or cognitive ability-oriented GBAs (Bhatia & Ryan, 2018;Weiner & Sanchez, 2020). In addition to the adverse impact associated with cognitive ability measures, GBAs may also magnify adverse impact for females in terms of video game experience, considering that males have been found to not only play video games more often on but also for longer periods of time than females (Bhatia & Ryan, 2018;Gough, 2020aGough, , 2020b.…”
Section: Discussionmentioning
confidence: 99%
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“…Other recent research has explored new technologybased solutions to training and assessment such as automated feedback and VR interventions (e.g. Langer et al, 2019;Weiner & Sanchez, 2020). This recommendation is provided while acknowledging that good instructional design will likely the impact of media differences in training interventions 1994).…”
Section: Study Limitations and Recommendations For Future Researchmentioning
confidence: 99%