2020
DOI: 10.3389/fnhum.2020.00235
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Cognitive Enhancement via Neuromodulation and Video Games: Synergistic Effects?

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Cited by 15 publications
(8 citation statements)
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“…The intervention duration varied between 1 and 16 weeks ( Mdn = 2.0; M = 2.6; SD = 2.5), and training schedules ranged from two to 30 sessions ( Mdn = 9.0; M = 9.4; SD = 5.8). In most studies, NIBS was administered concurrently with CT. Four studies (6%) provided tDCS or rTMS before CT (Bagattini et al, 2020; Chapman, n.d.; Das et al, 2019), and one study (1%) provided rTMS after CT (Palaus et al, 2020).…”
Section: Resultsmentioning
confidence: 99%
“…The intervention duration varied between 1 and 16 weeks ( Mdn = 2.0; M = 2.6; SD = 2.5), and training schedules ranged from two to 30 sessions ( Mdn = 9.0; M = 9.4; SD = 5.8). In most studies, NIBS was administered concurrently with CT. Four studies (6%) provided tDCS or rTMS before CT (Bagattini et al, 2020; Chapman, n.d.; Das et al, 2019), and one study (1%) provided rTMS after CT (Palaus et al, 2020).…”
Section: Resultsmentioning
confidence: 99%
“…For instance, researchers from the University of Pennsylvania in Philadelphia [11], using a group of healthy young adults, reported that commercial brain games appear to have yielded negative results on cognitive function beyond the tasks included in the games. Also, although Palaus M, et al stated that playing video games can be an optimal cognitive training since it involves high levels of engagement and motivation, they reported limited changes in cognitive enhancement in their study [12]. However, despite the skepticism about the effect of brain-stimulating games, other evidence suggests that video games, brain teasers, and physical activity have a positive effect on cognitive functions of the aged [8][9][10].…”
Section: Introductionmentioning
confidence: 82%
“…As a result of this complex cognitive demand, recent research (e.g., Bavelier et al, 2012;Bhat et al, 2019;Figueiredo & Sbissa, 2013;Green & Bavelier, 2006;Palaus et al, 2020;Rivero et al, 2012;Toril et al, 2016) point to the development of better skills among VGPs, such as greater cognitive flexibility, better performance in mental rotation tasks, reduced processing time, among others. These results suggest that the high interactivity of games contributes to VGPs developing a better ability to deal with a possible cognitive overload in a multitasking environment (Ballesteros et al, 2017;Colzato et al, 2013;Toril et al, 2016).…”
Section: Introductionmentioning
confidence: 99%