2015
DOI: 10.1080/20445911.2015.1095193
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Cognitive events in a problem-solving task: a qualitative method for investigating interactivity in the 17 Animals problem

Abstract: Outside the cognitive psychologist's laboratory, problem solving is an activity that takes place in a rich web of interactions involving people and artefacts. This interactivity is constituted by fine-grained actions-perception cycles, and it allows a reasoner's comprehension of the problem to emerge from a coalition of internal and external resources.Taking an ecological approach to problem solving, this article introduces a qualitative method, Cognitive Event Analysis, for studying the fine-grained interacti… Show more

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Cited by 82 publications
(61 citation statements)
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“…For example, while teams are working toward an overall goal of restoring oxygen to the moonbase, numerous subproblems arise during the task such as how to repair specific components of the system that can only be accessed by a robot. Indeed, this polytelic situation is a defining characteristic of complex problems (Funke, 2010), and other types of problems, such as insight problems, may exhibit far fewer phase transitions (e.g., Stephen, Boncoddo, et al, 2009;Steffensen et al, 2016;cf. Weisberg, 2015).…”
Section: Discussionmentioning
confidence: 99%
“…For example, while teams are working toward an overall goal of restoring oxygen to the moonbase, numerous subproblems arise during the task such as how to repair specific components of the system that can only be accessed by a robot. Indeed, this polytelic situation is a defining characteristic of complex problems (Funke, 2010), and other types of problems, such as insight problems, may exhibit far fewer phase transitions (e.g., Stephen, Boncoddo, et al, 2009;Steffensen et al, 2016;cf. Weisberg, 2015).…”
Section: Discussionmentioning
confidence: 99%
“…In a study of the 'wolves and chicken' problem, Guthrie et al (2015) show that the ability to interact with physical objects led to a reduction in 'illegal' moves and a reduction in decision latency (suggesting that participants were more efficient when they could manipulate physical objects than when they verbalised the approach to the problem). Steffensen et al (2015), in a fine-grained analysis of strategy in solving the 17 Animals problem, demonstrate how rearranging the physical artefacts in the task led to serendipitous recognition of the path to a solution. In each of these examples, the interactivity between the person and the materials to hand create opportunities for the recognition of problem solutions.…”
Section: Creativity and Action In Jewellery Makingmentioning
confidence: 99%
“…Future research may also explore whether, and by which processes, higher interactivity fosters unplanned actions and richer task representations through a more refined analysis of action possibilities and their impact on cognitive processes (see, e.g. Steffensen et al, 2016 for a probatonic analysis of another insight task, the 17 animals problem).…”
Section: Discussionmentioning
confidence: 99%