2022
DOI: 10.1007/s10055-022-00697-5
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Cognitive load in immersive media settings: the role of spatial presence and cybersickness

Abstract: Faced with the ongoing diversification and commercial success of highly immersive media technologies (e.g., VR headsets), both content producers and scientific scholars have become highly invested in understanding the psychological consequences of experiencing media in these new and lifelike ways. While many studies underscore positive effects of high media immersivity—such as increased enjoyment or persuasive success—others warn about the intense cognitive load that technologies such as VR might put on their … Show more

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Cited by 23 publications
(14 citation statements)
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References 86 publications
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“…They found that the IVR conditions led to higher CL, spatial presence, and SS compared to the 2D conditions, arguing that the relationship between CL and SS differs based on levels of immersion. Further evidence for a non-linear relationship between SS and CL mediated by immersion was found by Breves and Stein (2023), finding CL to associate with higher SS (and SoP) in HMD-mediated VR but not in the 2D condition. Relatedly, Venkatakrishnan (2023) found CL from secondary distractions to be beneficial for reducing SS, underscoring a more non-direct relationship between CL and SS.…”
Section: The Interplay Between CL Sop and Ssmentioning
confidence: 82%
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“…They found that the IVR conditions led to higher CL, spatial presence, and SS compared to the 2D conditions, arguing that the relationship between CL and SS differs based on levels of immersion. Further evidence for a non-linear relationship between SS and CL mediated by immersion was found by Breves and Stein (2023), finding CL to associate with higher SS (and SoP) in HMD-mediated VR but not in the 2D condition. Relatedly, Venkatakrishnan (2023) found CL from secondary distractions to be beneficial for reducing SS, underscoring a more non-direct relationship between CL and SS.…”
Section: The Interplay Between CL Sop and Ssmentioning
confidence: 82%
“…The interplay between CL, SoP, and SS is intricate, and immersive technologies have been shown to affect all three extraneous variables significantly (Cummings and Bailenson, 2016;Breves and Stein, 2023). On one side, you have SoP, which is generally found to enhance learning and performance in a VE (Stevens and Kincaid, 2015;Grassini et al, 2020).…”
Section: The Interplay Between CL Sop and Ssmentioning
confidence: 99%
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“…This could account for the lack of effect observed on learning performances and outcomes. Cognitive load has been measured using direct brain measures (EEG) and subjective scales ( Makransky et al, 2019b ; Breves and Stein, 2022 ). The effect on cognitive load was significant in several studies.…”
Section: Introduction and Goalmentioning
confidence: 99%