Cognitive Patterns and Problematic Use of Video Games in Adolescents: A Cluster Analysis
Ignacio Fernández-Arias,
Marta Labrador,
Mónica Bernaldo-de-Quirós
et al.
Abstract:Background: Video game playing (VGP) is an increasingly common leisure activity among children and adolescents, although in some cases, it is accompanied by problems due to misuse. Method: A sample of 2884 children and adolescents aged between 12 and 20, representative of the Community of Madrid (Spain), were studied using a cluster analysis to explore the existence of cognitive patterns associated with engagement, attitudes, and concurrent cognitions. We also explored the relationship between these patterns a… Show more
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