2012
DOI: 10.3726/978-3-653-04562-8
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Cognitive Processes in Language

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Cited by 4 publications
(2 citation statements)
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“…Some well-known examples of gamification include Fitbit [13], Apple Watch [14], Nike+ [15], Khan Academy [16], Wikipedia [17], Stack Overflow [18], Lyft [19], and many others. Although successful with some subgroups of people, these gamification systems all fail at engaging people for an extended period [20].…”
Section: Introductionmentioning
confidence: 99%
“…Some well-known examples of gamification include Fitbit [13], Apple Watch [14], Nike+ [15], Khan Academy [16], Wikipedia [17], Stack Overflow [18], Lyft [19], and many others. Although successful with some subgroups of people, these gamification systems all fail at engaging people for an extended period [20].…”
Section: Introductionmentioning
confidence: 99%
“…Dans le domaine de la vocalité, cette recherche sur les unités sonores de l'intonation expressive procède en allant du signifié vers le signifiant, selon la méthode empirique (cf. Kosecki, Badio, 2015) L'analyse des corpus -enregistrés ou non -applique les règles procédurales suivantes :…”
Section: L'approche Phonopragmatiqueunclassified