1993
DOI: 10.2190/qb5k-4caq-q00j-k8bh
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Cognitive Style and the Selection of Logo Problem-Solving Strategies by Young Black Children

Abstract: The finding that field-independent individuals demonstrate superior problem-solving ability on computer programming tasks is well-documented in the literature. However, the ease with which preschool children acquire computer skills is less clear. There is conflicting evidence regarding whether or not young children can learn to program. The purpose of this study was to examine problem-solving strategies selected by stylistically different groups of minority (black) preschool children taught via a Logo computer… Show more

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Cited by 6 publications
(2 citation statements)
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“…Logo sometimes can be difficult for young children to comprehend. However, when the environment is gradually and systematically introduced to the children and when the micro-worlds are age-appropriate, they do not show signs of any problems (Clements, 1983-84;Brinkley & Watson, 1987-88b;Cohen & Geva, 1989;Watson et al, 1992;Howard et al, 1993;Allen et al, 1993). Thus, there is substantial evidence that young children can learn Logo and can transfer their knowledge to other areas, such as map-reading tasks and interpreting right and left rotation of objects.…”
Section: Turtle Geometrymentioning
confidence: 99%
“…Logo sometimes can be difficult for young children to comprehend. However, when the environment is gradually and systematically introduced to the children and when the micro-worlds are age-appropriate, they do not show signs of any problems (Clements, 1983-84;Brinkley & Watson, 1987-88b;Cohen & Geva, 1989;Watson et al, 1992;Howard et al, 1993;Allen et al, 1993). Thus, there is substantial evidence that young children can learn Logo and can transfer their knowledge to other areas, such as map-reading tasks and interpreting right and left rotation of objects.…”
Section: Turtle Geometrymentioning
confidence: 99%
“…When the turtle is in the center of the screen pointing north (i.e., HOME position), quadrants are created by dividing the screen into four equal sections (i.e., upper right, upper left, lower right, and lower left). It has been found that children learn forward and right commands earlier [8,26], they solve Logo problems more effectively in the upper quadrants of the screen when the cursor is in the HOME position [26], they prefer big step commands (i.e., greater distance) over little step commands [27], and they solve problem solutions more effectively from bottom-to-top of screen [28].…”
Section: Developmental Levelmentioning
confidence: 99%