2023
DOI: 10.2196/45816
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Cognitive Training With Head-Mounted Display Virtual Reality in Neurorehabilitation: Pilot Randomized Controlled Trial

Abstract: Background Neurological rehabilitation is technologically evolving rapidly, resulting in new treatments for patients. Stroke, one of the most prevalent conditions in neurorehabilitation, has been a particular focus in recent years. However, patients often need help with physical and cognitive constraints, whereby the cognitive domain in neurorehabilitation does not technologically exploit existing potential. Usually, cognitive rehabilitation is performed with pen and paper or on a computer, which l… Show more

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Cited by 8 publications
(2 citation statements)
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“…By applying this methodology, we have demonstrated the potential of integrating VR into clinical practice. This supports recent literature findings that also describe detailed customized VR rehabilitation tools and have conducted large-quality studies obtaining promising results [36,[39][40][41]63,64]. All participants from the multiple proof-of-concept study completed the session without experiencing adverse effects or encountering major issues.…”
Section: Principal Findingssupporting
confidence: 84%
See 1 more Smart Citation
“…By applying this methodology, we have demonstrated the potential of integrating VR into clinical practice. This supports recent literature findings that also describe detailed customized VR rehabilitation tools and have conducted large-quality studies obtaining promising results [36,[39][40][41]63,64]. All participants from the multiple proof-of-concept study completed the session without experiencing adverse effects or encountering major issues.…”
Section: Principal Findingssupporting
confidence: 84%
“…Additionally, the authors conducted second-phase trials to effectively evaluate the feasibility and preliminary efficacy of the VR-based intervention. Their primary findings suggest improvements in outcome measures of cognitive functions when the intervention is tailored to address the specific cognitive function, incorporating serious games techniques, using a patient-centered design approach, and administering sessions lasting approximately 30 minutes each [38][39][40][41].…”
Section: Introductionmentioning
confidence: 99%