2011
DOI: 10.1111/j.1467-8659.2011.01995.x
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Coherent Out‐of‐Core Point‐Based Global Illumination

Abstract: Figure 1: A cityscape from the DreamWorks Animation movie "Kung Fu Panda 2". The out-of-core method described in our paper shaded the global illumination for the whole frame in 6 minutes 23 seconds. It used 128 million points, and it took an additional 4 minutes 18 seconds to build the out-of-core octree, resulting in 27 million octree nodes. The total amount of outof-core data was 6.8 GB while the in-core point and node caches' memory usage did not exceed 2 GB. The cache hit rate was 99%. In Section 7, we dem… Show more

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Cited by 20 publications
(21 citation statements)
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“…Surface samples are generated by an out-of-core ray tracer that traces rays from supersamples of pixels. There are several ways to generate VPLs fast and efficiently, such as a standard VPLs generation [Keller 1997] using an out-of-core ray tracer or sampling mesh surfaces by randomly distributing samples in triangles [Kontkanen et al 2011]. We generated surface samples and VPLs in a preprocess and fed them with geometry as input for our algorithm.…”
Section: Resultsmentioning
confidence: 99%
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“…Surface samples are generated by an out-of-core ray tracer that traces rays from supersamples of pixels. There are several ways to generate VPLs fast and efficiently, such as a standard VPLs generation [Keller 1997] using an out-of-core ray tracer or sampling mesh surfaces by randomly distributing samples in triangles [Kontkanen et al 2011]. We generated surface samples and VPLs in a preprocess and fed them with geometry as input for our algorithm.…”
Section: Resultsmentioning
confidence: 99%
“…Our main strength is the scalability and efficiency for rendering global illumination effects on massive models with a large number of point lights. It has been demonstrated that hundreds of million or billion VPLs are needed for movie-quality rendering [Kontkanen et al 2011]. Moreover, with the rapid increase of captured geometry data size, the data size of lights need to be increased to capture detailed illumination for small-scale geometric features.…”
Section: Discussionmentioning
confidence: 99%
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“…To accelerate this, we organize the secondary hit points {hi} into a motion bounding volume hierarchy [Glassner 1988] using the streaming algorithm of Kontkanen et al [2011]. During reconstruction, the hierarchy is used in a standard fashion by walking the BVH and intersecting the reconstruction ray with the splats in the intersected leaf nodes.…”
Section: To Appear In Acm Transactions On Graphics 31(4)mentioning
confidence: 99%