This is the fourth report in a five-volume series addressing how artificial intelligence (AI) could be employed to assist warfighters in four distinct areas: cybersecurity, predictive maintenance, wargames, and mission planning. These areas were chosen to reflect the wide variety of potential uses and to highlight different kinds of limits to AI application. Each use case is presented in a separate volume, as it will be of interest to a different community.This fourth volume describes the application of AI to wargaming and indicates which aspects of wargaming are most amenable to AI application and which are not. It is aimed at those with an interest in wargaming, the history of AI use in wargames, and the application of AI more generally. Volume 1 in the series provides a summary of the findings and recommendations from all use cases, and the other volumes provide detailed analysis of the individual use cases:•