2020
DOI: 10.1016/j.entcom.2020.100360
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Collaboration or battle between minds? An attention training game through collaborative and competitive reinforcement

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Cited by 12 publications
(3 citation statements)
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“…We find that negative results of the Covid-19 crisis may be buffered by shifts in women entrepreneurs' strategic orientation (Grimes, 2018). While the entrepreneurial ventures have achieved higher levels of joint R&D resources, joint procurement of Specialized knowledge and advanced technology, joint marketing and branding, and entrepreneurial product development through collaborative competition (Prasad & Tanase, 2021;Sekhavat, 2020). Also, our findings indicate that entrepreneurial ventures which started with predominantly commercial motives may engage in collaborative competition in the face of external pressures, such as COVID-19 (López-Torres et al, 2021).…”
Section: Discussion: Implications and Research Outlookmentioning
confidence: 90%
“…We find that negative results of the Covid-19 crisis may be buffered by shifts in women entrepreneurs' strategic orientation (Grimes, 2018). While the entrepreneurial ventures have achieved higher levels of joint R&D resources, joint procurement of Specialized knowledge and advanced technology, joint marketing and branding, and entrepreneurial product development through collaborative competition (Prasad & Tanase, 2021;Sekhavat, 2020). Also, our findings indicate that entrepreneurial ventures which started with predominantly commercial motives may engage in collaborative competition in the face of external pressures, such as COVID-19 (López-Torres et al, 2021).…”
Section: Discussion: Implications and Research Outlookmentioning
confidence: 90%
“…Research studies have revealed that collaborative educational environments, along with competitive educational environments, can contribute to the enhancement of various types of skills (Pareto et al, 2012). Furthermore, there is evidence suggesting that competitive reinforcement may have a more significant impact on the gaming experience of players compared to collaborative approaches involving positive and negative reinforcement (Sekhavat, 2020). Nevertheless, the effects of combining competition and collaboration, as well as how to effectively utilize the benefits of competitive reinforcement in collaborative-competitive serious games (CCSG), remain uncertain (Buchinger & da Silva Hounsell, 2018).…”
Section: Discussionmentioning
confidence: 99%
“…Finally, since the benefits of cognitive training might only be noticed in the long term, healthy competition is greatly appreciated as it can positively affect patients psychological well-being and promote social networking. To this aim, authors can opt for the implementation of rewards systems, which allow patients not only to be aware of their performance and progresses but also to share their results with their friends [236], or multiplayer platforms stimulating competition, as multiplayer racing games [139].…”
Section: Interaction Technologiesmentioning
confidence: 99%