2013 European Modelling Symposium 2013
DOI: 10.1109/ems.2013.81
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Collaboration Patterns in Mixed Reality Environments for a New Emergency Training Center

Abstract: Training actors from public safety agencies (PSA), e.g. emergency medical services, fire departments, police departments involves different technologies and communication and collaboration activities. New technologies promise better support, not only for training, but also for logging relevant information for future analysis and learning. However, choosing the right technologies, defining proper setups for the training activities, and identifying premises for long-term use of technical facilities is both diffi… Show more

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Cited by 10 publications
(5 citation statements)
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“…It is highly dependent on the learning context, the exact problem to be solved, the curriculum, and the stakeholders and their preferences [20]. Additionally, it is difficult to know how to choose the appropriate technology or technologies for a particular type of problem, how best to benefit the learners, and how to create content suitable for the learning platform [36].…”
Section: Experiencing Demand For Digital Development In Education Andmentioning
confidence: 99%
See 1 more Smart Citation
“…It is highly dependent on the learning context, the exact problem to be solved, the curriculum, and the stakeholders and their preferences [20]. Additionally, it is difficult to know how to choose the appropriate technology or technologies for a particular type of problem, how best to benefit the learners, and how to create content suitable for the learning platform [36].…”
Section: Experiencing Demand For Digital Development In Education Andmentioning
confidence: 99%
“…"(46-68.2) than [42]. Because digitalization and simulation provide the opportunity to learn clinical skills in the context of everyday work/hospital environments [43], several education settings imitate learning places using simulation technologies [36].…”
Section: Possibilities Provided By Ssgsmentioning
confidence: 99%
“…Even if new technologies are often used in collaborative settings, the team aspects, team goals, and the underlying social interaction are often neglected in the evaluations [ 17 ]. The actual evaluation methods are not enough to know how to introduce new technologies in emergency management [ 2 ]. New approaches, for example, considering game patterns may lead to more effective training of many time-critical, time-consuming, or more complex tasks [ 18 ].…”
Section: New Technologiesmentioning
confidence: 99%
“…Together, they outlined an initial idea and set up the research project. The purpose of the facility is to enable advanced realistic simulations, covering the entire prehospital work process from call-out to delivery at the emergency care unit, including different work dimensions, e.g., medical treatment, transportation, communication and caretaking [2,3].…”
Section: Project Initiationmentioning
confidence: 99%
“…Current training approaches have a number of limitations, and richer and more holistic approaches and simulation technologies are needed. This can be attained through a combination of different technologies and design solutions [2,3]. The work within the project propose a richer model for simulation that, compared to current training, provides higher realism and the ability to train a wider range of situations, tasks, and processes in several different simulated physical environments.…”
Section: Introductionmentioning
confidence: 99%