2013
DOI: 10.1080/10494820.2013.789063
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Collaboration scripts for mastership skills: online game about classroom dilemmas in teacher education

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Cited by 22 publications
(21 citation statements)
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“…Studies into case instances of the JigSaw scripting class (Hummel et al. 2011) and Reciprocal Teaching class (Hummel et al, 2013) have already been realised and reported. For the third family (Conflict Raising) we are currently preparing a study instantiating an argumentation game in EMERGO, based on an existing wiki where players take and defend opposing stands (Van Rosmalen & Westera, 2012).…”
Section: Discussionmentioning
confidence: 99%
See 3 more Smart Citations
“…Studies into case instances of the JigSaw scripting class (Hummel et al. 2011) and Reciprocal Teaching class (Hummel et al, 2013) have already been realised and reported. For the third family (Conflict Raising) we are currently preparing a study instantiating an argumentation game in EMERGO, based on an existing wiki where players take and defend opposing stands (Van Rosmalen & Westera, 2012).…”
Section: Discussionmentioning
confidence: 99%
“…'Prompted' or 'follow me' scripts have higher levels of 'coercion' and will steer the collaborative process, at the risk of being perceived as too complex or rigid. In a previous study we found that students complained about the complexity and task instruction within for the mastership game (Hummel et al, 2013). Dillenbourg (2002) earlier reported on other scripts (e.g., UniverSanté) that were perceived as too complex.…”
Section: Optimizing the Structure Of Collaboration Scriptsmentioning
confidence: 99%
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“…Van der Veen, Weijers, Dikkers, Hornstra, & Peetsma, 2014). So called "professional" games are increasingly being used as a more motivating and immersive way to have learners experience work challenges and assess them on practice skills for professional life in context (Hummel, Geerts, Slootmaker, Kuipers, & Westera, 2015;Hummel, Nadolski, Eshuis, & Slootmaker, 2016;Hummel, Nadolski, Joosten-ten Brinke, & Baartman, 2017). Review studies have shown that effective game design is key ("garbage in, garbage out") for achieving actual motivation and learning effects in education (Boyle, Hainey, et al, 2016;Clark, Tanner-Smith, & Killingsworth, 2016).…”
Section: Introductionmentioning
confidence: 99%