“…Van der Veen, Weijers, Dikkers, Hornstra, & Peetsma, 2014). So called "professional" games are increasingly being used as a more motivating and immersive way to have learners experience work challenges and assess them on practice skills for professional life in context (Hummel, Geerts, Slootmaker, Kuipers, & Westera, 2015;Hummel, Nadolski, Eshuis, & Slootmaker, 2016;Hummel, Nadolski, Joosten-ten Brinke, & Baartman, 2017). Review studies have shown that effective game design is key ("garbage in, garbage out") for achieving actual motivation and learning effects in education (Boyle, Hainey, et al, 2016;Clark, Tanner-Smith, & Killingsworth, 2016).…”