Proceedings of the 2017 Conference on Designing Interactive Systems 2017
DOI: 10.1145/3064663.3064707
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Collaboration with 360° Videochat

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Cited by 63 publications
(3 citation statements)
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“…Another large body of work investigated the representation of physical environments of local users through 360 • video [20,28,33,34,49], which is an effective solution when a real-time view of an environment is needed but permits limited depth perception and control over the viewpoint of remote users. Teo et al [50] combined 360 • video and 3D models and found that users prefer to be able to switch between both for a collaborative search task.…”
Section: Related Workmentioning
confidence: 99%
“…Another large body of work investigated the representation of physical environments of local users through 360 • video [20,28,33,34,49], which is an effective solution when a real-time view of an environment is needed but permits limited depth perception and control over the viewpoint of remote users. Teo et al [50] combined 360 • video and 3D models and found that users prefer to be able to switch between both for a collaborative search task.…”
Section: Related Workmentioning
confidence: 99%
“…Recent research has explored using live-streaming 360-cameras to bring remote users into the local space. Remote users are able to view the local space through a HMD, mobile smartphone device [66], or even by navigating a web browser based interface for viewing and interacting with the 360-video. Lee et al [37] proposed a system where the remote user can view the local scene through a live-streaming 360-video.…”
Section: Collaboration and Communication Systemsmentioning
confidence: 99%
“…We are motivated to explore viewer-based guidance because overall users are highly interested in shared VR experiences [12], and current research has worked extensively on various shared and collaborative contexts. Examples include viewing 360 • videos together on separate tablets [33], sharing one's surroundings through a 360 • camera [29,34], allowing co-located HMD users and non-HMD users to interact with the virtual environment together [10], shared, embodied VR experiences [31], shared outdoor activities through a telepresence robot [14], and remotely located collaborative wayfinding activities [16]. Still, only a few existing works present visualizations of other viewers' attention in virtual environments.…”
Section: Related Workmentioning
confidence: 99%