2015
DOI: 10.1007/978-3-319-16549-3_34
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Collaborative Diffusion on the GPU for Path-Finding in Games

Abstract: Abstract. Exploiting the powerful processing power available on the GPU in many machines, we investigate the performance of parallelised versions of pathfinding algorithms in typical game environments. We describe a parallel implementation of a collaborative diffusion algorithm that is shown to find short paths in real-time across a range of graph sizes and provide a comparison to the well known Dijkstra and A* algorithms. Although some trade-off of cost vs path-length is observed under specific environmental … Show more

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Cited by 2 publications
(2 citation statements)
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“…Using the experimental procedure described by [23], all experiments were repeated 10 times and the average results calculated for each evaluation metric. A complete disconnect from the internet is kept throughout the experiment to prevent any disruptions caused by unwanted activity.…”
Section: Experimental Results On Analysis Of Pathfinding Algorithmsmentioning
confidence: 99%
“…Using the experimental procedure described by [23], all experiments were repeated 10 times and the average results calculated for each evaluation metric. A complete disconnect from the internet is kept throughout the experiment to prevent any disruptions caused by unwanted activity.…”
Section: Experimental Results On Analysis Of Pathfinding Algorithmsmentioning
confidence: 99%
“…A focus of these previous works is on item deduplication. A number of previous works considered the execution of an individual search on a GPU [39], [40]. Zhou et al [41] use multiple thousand binary heaps to hold intermediate results.…”
Section: Priority Queue Designmentioning
confidence: 99%