2019
DOI: 10.1109/tlt.2019.2926727
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Collaborative Educational Environments Incorporating Mixed Reality Technologies: A Systematic Mapping Study

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Cited by 47 publications
(15 citation statements)
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“…While systematic reviews aim at synthesizing evidence (also at considering the strength of such evidences), systematic maps are primarily concerned with structuring a research area. Currently, SMS has been used in various areas of knowledge, including the educational field (Ali et al, 2019;Buenan ˜o-Fernandez et al, 2019;Dalmina et al, 2019).…”
Section: Systematic Mapping Study (Sms)mentioning
confidence: 99%
“…While systematic reviews aim at synthesizing evidence (also at considering the strength of such evidences), systematic maps are primarily concerned with structuring a research area. Currently, SMS has been used in various areas of knowledge, including the educational field (Ali et al, 2019;Buenan ˜o-Fernandez et al, 2019;Dalmina et al, 2019).…”
Section: Systematic Mapping Study (Sms)mentioning
confidence: 99%
“…Existing LMSs such as Moodle 3 , Canvas and Open edX provide a rich set of features including multimedia integration, mobile support and assessments, etc. However, they are unable to offer adequate support for most advanced innovative technologies meant to enhance learning experience, for example, augmented reality (AR), virtual reality (VR), mix reality (MR) [21], multi-sensory media, fabrication and virtual laboratories (Fab Labs/Virtual Labs), artificial intelligencebased visualisation [22]. Moreover, although some of them do have gamification features, their gamification functionalities are rather basic and offer no support for heterogeneous technologies.…”
Section: Gamification and The Newtelp Platformmentioning
confidence: 99%
“…Past research stated that the VR and AR intervention in welding training could improve knowledge transfer, save many consumables’ costs, and support a new pedagogical approach and learning experiences. Besides, previous studies showed that the integration of VR and AR technologies could bring various benefits to education and increase students’ performance [ 2 , 3 , 12 , 17 ]. In parallel to the Industrial Revolution 4.0 (IR 4.0), we anticipated that the investigation on VR and AR technologies in vocational welding training could provide an important framework and guidelines for instructors and policymakers to design practical learning content and improve the psychomotor skills of students.…”
Section: Introductionmentioning
confidence: 99%