Figure 1. We studied the effect of user representations on users' ability to distinguish their own on-screen representations. We experimented with four user representations: (A) abstract objects, (B) skeletons, (C) silhouettes, and (D) mirror images. In a prestudy, we uncovered five strategies users employ to identify themselves. In a subsequent study we quantified the recognition time and accuracy of each representation with respect to these strategies. We conclude by six recommendations to guide designers in picking the representation most suitable for their deployment's context.