Design and Implementation of Educational Games
DOI: 10.4018/978-1-61520-781-7.ch025
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Collaborative Online Roleplay for Adult Learners.

Abstract: Game-based learning has gained popularity in schools and has been proposed for adult education, both at Universities and in the corporate training sector. Games are becoming a new form of interactive content and game playing provides an interactive and collaborative platform for learning purposes. Collaborative learning allows participants to produce new ideas as well as to exchange information, simplify problems, and resolve the tasks. Context based collaborative learning method is based on constructivist lea… Show more

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Cited by 8 publications
(9 citation statements)
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“…and "Why are the learners learning this? " [24]. The answers to these questions must be reflected during the instructional game design process.…”
Section: Game-based Learning Techniques: How Can It Help Improvimentioning
confidence: 99%
“…and "Why are the learners learning this? " [24]. The answers to these questions must be reflected during the instructional game design process.…”
Section: Game-based Learning Techniques: How Can It Help Improvimentioning
confidence: 99%
“…During the last decades of the 18th century, hospitals were first established in the centres of the country and later on in other larger towns as for example Maribor. Today this hospitals form the backbone of the health system (9).…”
Section: Generale Normativum In Re Sanitatis and The Pest Reglementmentioning
confidence: 99%
“…An important feature of this concept is the collaborative learning design, which allows participants to exchange information as well as to produce ideas, simplify problems, and resolve the tasks. When using an elearning platform such as this for role-pay scenarios, the teacher is the active partner, moderator and advisor of the educational process (Pivec & Pivec, 2009b). Salen and Zimmerman (2003) define games as systems where a player engages in conflict defined by a set of rules and the result is a defined outcome.…”
Section: P a R T T H R E Ementioning
confidence: 99%
“…Using the features developed for the EC funded project UniGame (2004) and expanding on them to create the ideal platform for an online Scenario, Table 8 compares the features that need to be considered for implementing an online collaborative role-play. This comparison has been completed by using published data on each of the products and some features may have changed or been updated since the data of this analysis (Pivec & Pivec, 2009b However, to utilise any of the above platforms, a well-constructed scenario is still needed and is paramount to achieving the learning outcomes. The chosen topic and subsequently created scenario will dictate the challenges for the players, and a well constructed scenario will challenge the player's mental, moral, logical, lateral thinking, reasoning, and knowledge-based capabilities.…”
Section: Multiplayer Collaborative E-learning Platformsmentioning
confidence: 99%
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