2022
DOI: 10.1016/j.infsof.2022.107007
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Collaborative program comprehension via software visualization in extended reality

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Cited by 11 publications
(4 citation statements)
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“…Trends in XR currently revolve around the implementation of XR models, the study of architectures to define the compatibility among development technologies for XR-based gamified apps, and the study of the benefits of these technologies on current XR models [31][32][33][34][35][36][37]. Research also focuses on exploring the benefits of intermixing XR, AR, and VR technologies [38], specially by incorporating 3D models in virtual environments in both gamified apps and serious games [39][40][41].…”
Section: Resultsmentioning
confidence: 99%
See 1 more Smart Citation
“…Trends in XR currently revolve around the implementation of XR models, the study of architectures to define the compatibility among development technologies for XR-based gamified apps, and the study of the benefits of these technologies on current XR models [31][32][33][34][35][36][37]. Research also focuses on exploring the benefits of intermixing XR, AR, and VR technologies [38], specially by incorporating 3D models in virtual environments in both gamified apps and serious games [39][40][41].…”
Section: Resultsmentioning
confidence: 99%
“…Related Research. Glau et al[32], Anastasiou et al[33], Carberry et al[34], Gazzotti et al[35], Tsang et al[36], Hunde et al[37], Cárdenas-Robledo et al[38], Burian et al [39], Stacchio et al [40], Darwish et al [41]. Serious games and Extended Reality Brauner et al [42], Ferreira et al [43], Hassan et al [44], Urgo et al [45], Rodríguez et al [46], Thangavelu et al [47], Allal-Chérif et al [48], Antunes et al [49], Khaleghi et al [50], Rosenthal et al [51], Pistono et al [52], Jaccard et al [53], Ullah et al [54], Ahmad et al [55], Altan et al [56], Cappannari et al [57], Cook et al [58], Parra et al [59], Moro et al [60].…”
mentioning
confidence: 99%
“…Koschke et al provide a collaborative VR method with diverse views, i.a., for clone detection or identifying architectural drift [28,29]. Krause-Glau et al propose a method for behavioral aspects investigation in a collaborative setting across various devices, including VR headsets [31]. While these contributions are valuable for collaborative VR software exploration, they lack the means for engineers to take notes on their insights, potentially leading to loss of valuable information during prolonged sessions -which constitute a relevant use case.…”
Section: Software Visualizationmentioning
confidence: 99%
“…4 Our tool's development commenced in 2012 [17] and focused on several aspects throughout time, such as development concerns [18], [19] and extended reality [16], [20]. More recently, we use ExplorViz to research collaborative software visualization in the context of program comprehension [16], [21]. ExplorViz currently uses dynamic analysis as source for the visualization.…”
Section: B Proof Of Concept Implementationmentioning
confidence: 99%