Proceedings of the 42nd ACM Technical Symposium on Computer Science Education 2011
DOI: 10.1145/1953163.1953208
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Collaborative web-based learning of testing tools in SE courses

Abstract: One of the main concerns in the software industry continues to be the development of high quality software. This concern will be exacerbated as software systems become more complex. The training of software developers continues to grow in academia since more institutions are offering software engineering (SE) courses. However, the list of topics that are expected to be covered in this course leaves little or no time for topics that focus on developing quality software, such as software testing and the use of t… Show more

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Cited by 8 publications
(7 citation statements)
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“…The results have demonstrated a meaningful relationship between the engagement and motivation of students using gamification and an online learning environment, specifically in the area of software testing. The context of software testing was developed by collaboration team [1] and realized in the new technology named Learning Objects using SCORM [7].…”
Section: Discussionmentioning
confidence: 99%
“…The results have demonstrated a meaningful relationship between the engagement and motivation of students using gamification and an online learning environment, specifically in the area of software testing. The context of software testing was developed by collaboration team [1] and realized in the new technology named Learning Objects using SCORM [7].…”
Section: Discussionmentioning
confidence: 99%
“…Later, based on existing results, class studies and research on the learning objects, an integrated framework of a softwaretesting repository using learning objects was created in 2012. This project was a collaborative effort between FIU, Florida A&M University (FAMU), Miami University (MU) and North Dakota State University (NDSU) [13]. The NSF Course, Curriculum, and Laboratory Improvement (CCLI) Phase I project (first version of WReSTT) had the following objectives: (a) create learning materials on testing tools, (b) increase the number of students who have access to testing tool tutorials, and (c) train instructors on how to use testing tools and WReSTT in the classroom.…”
Section: Cyber-enabled Learning Environments and Wrestt-cylementioning
confidence: 99%
“…During the project implementation of the past three years, five workshops involving a team were developed to disseminate the tool and the research study on using LOs in the computer science curriculum. Several study results have been published over the past few years [13,14,16].…”
Section: Data Collectionmentioning
confidence: 99%
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“…Students are required to access the various tutorials in WReSTT -Web-Based Repository of Software Testing Tutorials that describe how to use functional testing tools and code coverage tools. 9 In the study reported in this paper we attempt to answer the following questions: (1) Does the use of code coverage tools motivate students to improve their test suites during testing? (2) Do the results generated by the code coverage tools support the subsumes relation between branch coverage and statement coverage, i.e., does branch coverage subsume statement coverage?…”
Section: Introductionmentioning
confidence: 99%