“…Commercial apps use decontextualized drills, thinly veiled by gamification strategies (e.g., rewards, badges) to keep learners in the "game" (see Lotherington et al, 2021, for discussion). The respondents' preferred digital activities and tools suggest a conservative bent in their digital participation and a lack of awareness or facility with innovative, agentive, and creative digital pedagogies that utilize digital tools for productive multimodal creation, such as digital storytelling (Anderson et al, 2018;Kalyaniwala-Thapliyal, 2016), cellphilms (MacEntee et al, 2016, collaborative game building, and gameplay (Reinders & Wattana, 2015;Scholz, 2017).…”