Proceedings of the 9th International Conference on Interaction Design and Children 2010
DOI: 10.1145/1810543.1810546
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Collective digital storytelling at school as a whole-class interaction

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Cited by 44 publications
(35 citation statements)
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“…In particular, emphasizing the school environment where children spend most of their time. While some schools already feature activities (e.g., storytelling) to support the promotion of children's creative thinking [18], current activities can be challenging to integrate into traditional classroom formats as they need preparation time and are not formally included in the school curriculum [19]. Technologies -such as social robots -appear as a more effective tool to apply in these contexts.…”
Section: Background On Creativity Researchmentioning
confidence: 99%
“…In particular, emphasizing the school environment where children spend most of their time. While some schools already feature activities (e.g., storytelling) to support the promotion of children's creative thinking [18], current activities can be challenging to integrate into traditional classroom formats as they need preparation time and are not formally included in the school curriculum [19]. Technologies -such as social robots -appear as a more effective tool to apply in these contexts.…”
Section: Background On Creativity Researchmentioning
confidence: 99%
“…These types of learning stories are apparent in the work of scholars such as Di Blas, Paolini, and Sabiescu (2012) and Hung, Hwang, and Huang (2012), which is described below.…”
Section: Learning Storiesmentioning
confidence: 99%
“…Di Blas, Paolini, and Sabiescu (2012) investigated how students in Italy, ranging from 4 to 10 years in age, can collaboratively create digital stories that align with typical curricular activities and goals. Their data derives from PoliCultura, a competition for schools that "requires whole classes to create a multimedia digital story about a subject of their own choice" (p. 12).…”
Section: Learning Storiesmentioning
confidence: 99%
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