2019
DOI: 10.7249/rr2250
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Collective Simulation-Based Training in the U.S. Army: User Interface Fidelity, Costs, and Training Effectiveness

Abstract: Limited Print and Electronic Distribution RightsThis document and trademark(s) contained herein are protected by law. This representation of RAND intellectual property is provided for noncommercial use only. Unauthorized posting of this publication online is prohibited. Permission is given to duplicate this document for personal use only, as long as it is unaltered and complete. Permission is required from RAND to reproduce, or reuse in another form, any of its research documents for commercial use. For inform… Show more

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Cited by 11 publications
(9 citation statements)
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“…In VR environments, simulated objects tend to imperfectly capture the details of real equipment, and handling is often simulated through controllers, keyboards, or mouses (Vaughan et al, 2016). The substitution of physical controllers for real ones tends to arouse trainees' sense of difference (Straus et al, 2019). Several interviewees pointed out this feeling (e.g.…”
Section: Discussionmentioning
confidence: 99%
See 1 more Smart Citation
“…In VR environments, simulated objects tend to imperfectly capture the details of real equipment, and handling is often simulated through controllers, keyboards, or mouses (Vaughan et al, 2016). The substitution of physical controllers for real ones tends to arouse trainees' sense of difference (Straus et al, 2019). Several interviewees pointed out this feeling (e.g.…”
Section: Discussionmentioning
confidence: 99%
“…Thus, in tasks where the successful operation of physical equipment is necessary, VR training may not be as effective as conventional training involving the physical manipulation of such equipment. Straus et al (2019) stated that VR may not be suitable for representing details in physical spaces where the use of human senses (tactile, proprioceptive and olfactory) is key to the completion of tasks. Although a stream of current research focuses on the development of VR with enhanced realism, VR environments are unlikely to contain realistic simulations of all objects.…”
Section: Discussionmentioning
confidence: 99%
“…In a recent review of the literature, Straus et al 30 found that, while some authors still argue theoretically for the importance of physical fidelity (i.e., the degree to which the virtual environment looks real), psychological fidelity (i.e., believability or “human-like” behavior of virtual actors) has been shown to be more important empirically. Even in the area of vehicle or aviation simulation, research has found no effect of physical fidelity on learning (e.g., 31 ).…”
Section: Basic Related Researchmentioning
confidence: 99%
“…Another challenge is identifying the right level of training fidelity and the timing of training to develop and maintain pilot proficiency. 24 Research suggests that high fidelity is not always necessary, but more work remains to be done to identify the level of fidelity necessary to develop specific types of skills and how frequently to train the skills to maintain proficiency across time. 25 To train against specific threat scenarios, pilots require representations of adversary threat capabilities to develop proficiency.…”
Section: Planning For Operational Trainingmentioning
confidence: 99%