2009
DOI: 10.1145/1516522.1516523
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Collision-free construction of animated feathers using implicit constraint surfaces

Abstract: We present a scheme for constructing complex feather geometry suitable for feature animation. The key points of our approach include the use of a potential field derived from guide geometry and an implicit constraint surface to create nonpenetrating feather geometry. Our method is frame independent and produces visually smooth animation that is free from popping and other visual artifacts. We provide details of the implementation and examples of the technique applied to an animated character with several thous… Show more

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Cited by 11 publications
(11 citation statements)
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“…These feathers are difficult to be adjusted automatically and would require manual adjustments. Similar cases also exist in [CXGS02,WG09].…”
Section: Limitationssupporting
confidence: 76%
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“…These feathers are difficult to be adjusted automatically and would require manual adjustments. Similar cases also exist in [CXGS02,WG09].…”
Section: Limitationssupporting
confidence: 76%
“…Feathering the bird, however, is far more complicated because the feathers have to be neatly stacked over the skin surface without penetrating each other. It is considered difficult and time-consuming to achieve a desired coverage of feathers manually, or even with automatic algorithms such as [WG09]. Another challenge is how to incrementally adjust the feathers when the bird is animated, because re-generating all the feathers per frame takes too much overhead.…”
Section: Introductionmentioning
confidence: 99%
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