2013 28th International Conference on Image and Vision Computing New Zealand (IVCNZ 2013) 2013
DOI: 10.1109/ivcnz.2013.6727003
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ColourFAST: GPU-based feature point detection and tracking on mobile devices

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Cited by 3 publications
(3 citation statements)
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“…As outlined in Section 2, on-device processing suffers from lower semantic performance, low availability of tools/libraries, and risk of overheating causing damage to the device. The off-device approach, on the other hand, requires access to a mobile or wireless network, which may result in latency and/or usage charges [6], and can also raise security questions.…”
Section: Xqm Architecturementioning
confidence: 99%
“…As outlined in Section 2, on-device processing suffers from lower semantic performance, low availability of tools/libraries, and risk of overheating causing damage to the device. The off-device approach, on the other hand, requires access to a mobile or wireless network, which may result in latency and/or usage charges [6], and can also raise security questions.…”
Section: Xqm Architecturementioning
confidence: 99%
“…Driven by the insatiable demand for 3D games and applications, handheld devices have evolved into highly parallel heterogeneous platforms with tremendous computational power. A rapidly growing and virtually ubiquitous mobile phone technology field is giving rise to many applications in the fields of robotics, control and image processing [19]. Complex control algorithms involving trigonometric equations, transformations matrices and their computations can be accelerated using concurrency of GPGPUs.…”
Section: Introductionmentioning
confidence: 99%
“…Use of these handheld mobile accelerators can replace multiple dedicated computation devices by a single processor in motion controllers of robotic systems, which can eventually enable the manipulators to execute massive complex tasks with smaller physical dimensions. Moreover, modern handheld devices normally have a 1-GHz CPU and a GPU such as Adreno (Qualcomm, San Diego, CA, USA, formerly of AMD), PowerVR SGX (Imagination Technologies, Kings Langley, UK), Mali (ARM) or Tegra 2 (NVIDIA) [19,26,27]. These findings motivated us to utilize the handheld mobile GPU as a primary processor to offload the computational burden of a numeric controller and achieve significant acceleration in performance with minimum power consumption.…”
Section: Introductionmentioning
confidence: 99%