“…This would be consistent with prior work that has shown faster learning by individuals with PTSS in a computer task where the goal is to earn points and avoid point loss (Myers et al, 2013), although other studies have found no such effects of PTSD or PTSS burden on computer-based tasks where the goal is to earn points (but there is no threat of point loss; Levy-Gigi, et al, 2012; Kostek, et al, 2014; Anastasides, et al, 2015). This idea is also generally consistent with a number of other studies showing better associative learning in PTSD patients on tasks that involve learning to avoid explicitly aversive stimuli, such as mild electric shocks(Blechert, et al, 2007; Orr, et al, 2000), airpuffs to the eye(Burriss, et al, 2007), trauma-specific pictures(Wessa, et al, 2007), or loud noise bursts(Peri, et al, 2000). However, in the current task, subjects typically first learn to escape from punishment (i.e., hiding once the mothership starts shooting, to terminate point loss), and then to avoid punishment altogether (via anticipatory hiding initiated during the warning period).…”