2016 IEEE Virtual Reality (VR) 2016
DOI: 10.1109/vr.2016.7504757
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Combining eye tracking with optimizations for lens astigmatism in modern wide-angle HMDs

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Cited by 13 publications
(6 citation statements)
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“…Knowledge about the current gaze point can bring a lot of benefits to the user experience in VR. It can be used to speed up rendering of the virtual scene by limiting rendering to the user's high acuity area, socalled foveated rendering [8,25,28]. Eye tracking can also be used to navigate [24], enhance collaboration [1], or predict subjective presence [38] in virtual environments.…”
Section: Eye Tracking In Vrmentioning
confidence: 99%
“…Knowledge about the current gaze point can bring a lot of benefits to the user experience in VR. It can be used to speed up rendering of the virtual scene by limiting rendering to the user's high acuity area, socalled foveated rendering [8,25,28]. Eye tracking can also be used to navigate [24], enhance collaboration [1], or predict subjective presence [38] in virtual environments.…”
Section: Eye Tracking In Vrmentioning
confidence: 99%
“…Una forma potencial de optimizar la estimulación oculomotora podría ser a través de los sistemas de seguimiento pupilar. Éstos están en continuo desarrollo, y ya existe una implementación para Oculus Rift, un HMD que añade una cámara que monitoriza la dirección de la mirada a 120 fotogramas por segundo, permitiendo optimizar el renderizado de imágenes, especialmente en las zonas donde se centra la visión [9], lo que HTC denomina foveated rendering. Este sistema permitiría aumentar la tolerancia a los escenarios virtuales; pues al quitar detalle a las áreas periféricas de la mirada, disminuiría el mareo generado por la propia realidad virtual, lo que en la literatura anglosajona se denomina virtual reality sickness o cybersickness.…”
Section: Aplicaciones De La Realidad Virtual a La Rehabilitación Vestunclassified
“…However, they are not as accurate in the peripheral parts of vision [8]. A simplified version uses a linear fall-off between the maximum and the minimum sampling probability [9][10][11], or even a static probability with respect to gaze direction [14].…”
Section: Related Workmentioning
confidence: 99%