2022
DOI: 10.3390/app12189066
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Combining Gamification and Augmented Reality to Raise Interest in Logistics Careers

Abstract: The logistics and transport industry is currently facing the major challenge of having a global shortage of skilled workers. To address this challenge, this paper evaluates the application of gamification in combination with augmented reality (AR) as a new approach to attract the interest of people of all ages to the logistics sector. The aim of the paper is to determine whether a gamified AR-based application called Logistify is a feasible approach to make logistics jobs more attractive. We used a qualitative… Show more

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Cited by 4 publications
(1 citation statement)
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“…AR technology has become widespread in engineering, architecture, medicine, marketing, and many other fields (Furth, 2011), contributing to educational environments (Arıcı et al, 2019). AR technology increases students' interest in the lesson (Arıcı et al, 2021;Putz-Egger et al, 2022;Rodríguez, 2022), develops a positive attitude toward the lesson (Arıcı et al, 2021;Çetin, 2019;Sırakaya & Sırakaya, 2018), increasing learning performance (Echeverría et al, 2012;Huang et al, 2019), providing a demonstration of dangerous situations (Catal et al, 2020;Rossi et al, 2020;Yılmaz & Göktaş, 2018), concretizing abstract concepts (Gausemeier, 2011;Jeong, 2018;Vergara et al, 2019) are some of the educational contributions expressed. Especially considering these contributions, it was thought that AR technology could support the development of thinking, behaviors, and attitudes toward the environment in science education.…”
Section: Introductionmentioning
confidence: 99%
“…AR technology has become widespread in engineering, architecture, medicine, marketing, and many other fields (Furth, 2011), contributing to educational environments (Arıcı et al, 2019). AR technology increases students' interest in the lesson (Arıcı et al, 2021;Putz-Egger et al, 2022;Rodríguez, 2022), develops a positive attitude toward the lesson (Arıcı et al, 2021;Çetin, 2019;Sırakaya & Sırakaya, 2018), increasing learning performance (Echeverría et al, 2012;Huang et al, 2019), providing a demonstration of dangerous situations (Catal et al, 2020;Rossi et al, 2020;Yılmaz & Göktaş, 2018), concretizing abstract concepts (Gausemeier, 2011;Jeong, 2018;Vergara et al, 2019) are some of the educational contributions expressed. Especially considering these contributions, it was thought that AR technology could support the development of thinking, behaviors, and attitudes toward the environment in science education.…”
Section: Introductionmentioning
confidence: 99%