2021
DOI: 10.3390/app112412092
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Combining Parallel Computing and Biased Randomization for Solving the Team Orienteering Problem in Real-Time

Abstract: In smart cities, unmanned aerial vehicles and self-driving vehicles are gaining increased concern. These vehicles might utilize ultra-reliable telecommunication systems, Internet-based technologies, and navigation satellite services to locate their customers and other team vehicles to plan their routes. Furthermore, the team of vehicles should serve their customers by specified due date efficiently. Coordination between the vehicles might be needed to be accomplished in real-time in exceptional cases, such as … Show more

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Cited by 7 publications
(6 citation statements)
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References 65 publications
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“…Figure 6 shows a cross-problem analysis of the performance of AO algorithms when compared with the best-known solution (BKS), which might require minutes or even hours of computation, and the solution provided by a greedy heuristic-which, as the AO, usually requires less than a second of computation. The problems analyzed are: the uncapacitated facility location problem in an Internet of Vehicles context (UFLP-IoV) [7], the team orienteering problem (TOP) [122], the permutation flow-shop problem with deadlines and payoffs (PFSP-DP) [123], the vehicle routing problem (VRP) [90], the basic permutation flow-shop problem (PFSP) [90], the basic uncapacitated facility location problem (UFLP) [124], and the arc routing problem (ARP) [125]. Notice that, while the greedy heuristic typically offers solutions with a gap between 2% and 8% with respect to the BKS, the AO algorithm is capable of generating solutions with a gap lower than 2% in most cases.…”
Section: Computational Results Using Ao Algorithms In Isvnmentioning
confidence: 99%
“…Figure 6 shows a cross-problem analysis of the performance of AO algorithms when compared with the best-known solution (BKS), which might require minutes or even hours of computation, and the solution provided by a greedy heuristic-which, as the AO, usually requires less than a second of computation. The problems analyzed are: the uncapacitated facility location problem in an Internet of Vehicles context (UFLP-IoV) [7], the team orienteering problem (TOP) [122], the permutation flow-shop problem with deadlines and payoffs (PFSP-DP) [123], the vehicle routing problem (VRP) [90], the basic permutation flow-shop problem (PFSP) [90], the basic uncapacitated facility location problem (UFLP) [124], and the arc routing problem (ARP) [125]. Notice that, while the greedy heuristic typically offers solutions with a gap between 2% and 8% with respect to the BKS, the AO algorithm is capable of generating solutions with a gap lower than 2% in most cases.…”
Section: Computational Results Using Ao Algorithms In Isvnmentioning
confidence: 99%
“…Additionally, they proposed an AO methodology to adapt to the ever-changing environment, stressing the urgency of providing real-time solutions to potentially save lives. Similarly, Panadero et al [90] studied the growing concern of UAVs and self-driving vehicles in smart cities to serve customers by a specified due date efficiently. An AO algorithm combining an extremely fast biased-randomized heuristic with a parallel computing approach was proposed to solve the problem.…”
Section: Agile E-routingmentioning
confidence: 99%
“…Eventually, their proposed model is solved by employing a BR simheuristics algorithm. Finally, Panadero et al (2021) address the smart cities and the recent technologies implemented in the vehicles, such as telecommunication systems, Internet-based technologies, and satellite services, to improve the efficiency of vehicles. In this work, a real-time TOP is considered due to the need for online decision making in a smart city, and an agile optimization algorithm based on fast BR heuristics and a parallel computing approach is presented as the solution approach.…”
Section: Stochastic Op and Stochastic Topmentioning
confidence: 99%