2017
DOI: 10.1016/j.cag.2017.09.001
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Combining traditional and indirect augmented reality for indoor crowded environments. A case study on the Casa Batlló museum

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Cited by 54 publications
(28 citation statements)
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“…For educational purposes, the process becomes easier in museums and classrooms because conventional methods fail to engage and motivate students [82]. The museum and classroom environments are not as effective as AR is in helping students to imagine historical scenes and to understand what happened in those places [89]. Recently, mobile AR applications have been successfully integrated into museums, heritage sites, tourism, and learning environments and AR has proven to be a promising technology because it increases the appreciation of the CH content, attracts new users, increases motivation, and promotes participation [89].…”
Section: Does the Use Of Ar Improve Student Learning Motivation In Tomentioning
confidence: 99%
See 1 more Smart Citation
“…For educational purposes, the process becomes easier in museums and classrooms because conventional methods fail to engage and motivate students [82]. The museum and classroom environments are not as effective as AR is in helping students to imagine historical scenes and to understand what happened in those places [89]. Recently, mobile AR applications have been successfully integrated into museums, heritage sites, tourism, and learning environments and AR has proven to be a promising technology because it increases the appreciation of the CH content, attracts new users, increases motivation, and promotes participation [89].…”
Section: Does the Use Of Ar Improve Student Learning Motivation In Tomentioning
confidence: 99%
“…The museum and classroom environments are not as effective as AR is in helping students to imagine historical scenes and to understand what happened in those places [89]. Recently, mobile AR applications have been successfully integrated into museums, heritage sites, tourism, and learning environments and AR has proven to be a promising technology because it increases the appreciation of the CH content, attracts new users, increases motivation, and promotes participation [89]. Moreover, the use of AR in learning environments generates more interest because students have better experiences in their learning process as it is fluid, sporadic, and participative [9] and methods based on textbooks are less effective in helping students to understand historical events.…”
Section: Does the Use Of Ar Improve Student Learning Motivation In Tomentioning
confidence: 99%
“…For instance, it has been used at archaeological sites, to reconstruct the non-existing elements [24,25]; to reconstruct the current shape of artifacts, including paintings [26], ceramics [27], statues [28,29], etc. ; or to provide enhanced experiences at the museums level by means of the augmented reality technology [30,31].…”
Section: The Silknow's Virtual Loommentioning
confidence: 99%
“…More than 20 years ago, there is a small number of crowded cities, including the capitals of many countries [1], [2]. Nowadays, the crowded cities are increased and raised big challenges to control this situation [3], [4].…”
Section: Introductionmentioning
confidence: 99%