2022
DOI: 10.3389/fpsyg.2022.864266
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Combining Virtual Reality and Machine Learning for Leadership Styles Recognition

Abstract: The aim of this study was to evaluate the viability of a new selection procedure based on machine learning (ML) and virtual reality (VR). Specifically, decision-making behaviours and eye-gaze patterns were used to classify individuals based on their leadership styles while immersed in virtual environments that represented social workplace situations. The virtual environments were designed using an evidence-centred design approach. Interaction and gaze patterns were recorded in 83 subjects, who were classified … Show more

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Cited by 5 publications
(1 citation statement)
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“…The need for the transfer to real life to be as large as possible is simultaneously determined in the current study; VR was used, allowing the collection of metrics, including eye-tracking, in a much more ecological manner. This metric is covertly collected by the HTC system used in the environment presentation (Alcañiz et al, 2018;Parra et al, 2021Parra et al, , 2022.…”
Section: Virtual Reality and Behavioral Stealth Assessmentmentioning
confidence: 99%
“…The need for the transfer to real life to be as large as possible is simultaneously determined in the current study; VR was used, allowing the collection of metrics, including eye-tracking, in a much more ecological manner. This metric is covertly collected by the HTC system used in the environment presentation (Alcañiz et al, 2018;Parra et al, 2021Parra et al, , 2022.…”
Section: Virtual Reality and Behavioral Stealth Assessmentmentioning
confidence: 99%