2019
DOI: 10.1007/978-3-030-22666-4_11
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Combining Virtual Reality (VR) Technology with Physical Models – A New Way for Human-Vehicle Interaction Simulation and Usability Evaluation

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Cited by 5 publications
(20 citation statements)
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“…Figure 4 shows the distribution of papers in each category. The automotive industry was the subject of seven articles (37%) [43,46,48,50,52,54,55] It was expected that a substantial number of virtual reality studies would be conducted in the vehicle industry. These findings are congruent with those of [56].…”
Section: Application Fields and Methodsmentioning
confidence: 99%
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“…Figure 4 shows the distribution of papers in each category. The automotive industry was the subject of seven articles (37%) [43,46,48,50,52,54,55] It was expected that a substantial number of virtual reality studies would be conducted in the vehicle industry. These findings are congruent with those of [56].…”
Section: Application Fields and Methodsmentioning
confidence: 99%
“…The importanc of the automobile industry may be related to the fact that virtual technologies have long been utilized in this sector in a range of specialties and applications, such as manufactur ing, training, and maintenance, to mention a few [13,57,58]. Departments such as design engineering, maintenance, and assembly are already using the technology to suppor The automotive industry was the subject of seven articles (37%) [43,46,48,50,52,54,55]. It was expected that a substantial number of virtual reality studies would be conducted in the vehicle industry.…”
Section: Application Fields and Methodsmentioning
confidence: 99%
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“…Usability testing's degree of accuracy has been investigated using the product's prototype in a real environment with real conditions of use while being compared to its representation in virtual reality. Studies [2] [11] indicate that design methodology should incorporate virtual reality for usability testing due to significant cost reduction when compared to physical prototypes. However, researchers [12] indicate technological constraints, such as lack of resolution and image processing capacity, that make it difficult for users to adapt to the devices in the virtual environment influencing the testing results.…”
Section: Introductionmentioning
confidence: 99%