Combining virtual reality with asymmetric collaborative learning: a case study in chemistry education
Federico De Lorenzis,
Alessandro Visconti,
Simone Restivo
et al.
Abstract:The use of Virtual Reality (VR) in education is getting more and more common, especially when hands-on learning experiences have to be delivered. With VR it becomes possible, e.g., to simulate dangerous or costly procedures that could hardly be implemented in real settings. However, engaging large classes in immersive laboratory activities may be difficult, since VR kits are still rather expensive for quantity purchases and may require powerful PCs as well as proper spaces to work. A possible way to deal with … Show more
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