Proceedings of the SIGCHI Conference on Human Factors in Computing Systems 2007
DOI: 10.1145/1240624.1240832
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Comicboarding

Abstract: Comicboarding is a participatory design method that uses specially created comic books to generate engaging, productive brainstorming sessions with children. By leveraging known plot formats, interaction styles, and characters in comics, researchers can elicit ideas even from children who are not accustomed to brainstorming, such as those from schools were rote learning is the norm.We conducted an experiment using two variants of the comicboarding methodology with 17 children in China, where traditional partic… Show more

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Cited by 92 publications
(16 citation statements)
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“…Comic boarding was originally developed to promote participatory design among children by providing an on-site artist to illustrate ideas as they are mentioned and draw storyboards [24]. Our study, by testing this technique among older adults, provides evidence that the comic boarding technique may be applied to other social groups that also have limited participatory design experience.…”
Section: Co-design Methodsmentioning
confidence: 83%
See 1 more Smart Citation
“…Comic boarding was originally developed to promote participatory design among children by providing an on-site artist to illustrate ideas as they are mentioned and draw storyboards [24]. Our study, by testing this technique among older adults, provides evidence that the comic boarding technique may be applied to other social groups that also have limited participatory design experience.…”
Section: Co-design Methodsmentioning
confidence: 83%
“…After using the prototype, we led participants through a co-design activity modeled after comic boarding [24]. Comic boarding is a participatory design technique where children with little participatory design experience describe their ideas to an artist who renders them to paper.…”
Section: Figure 2 Participants Testing An Ontop Prototypementioning
confidence: 99%
“…Mutual learning is one goal or one definition of participation stated by certain participatory designers (Baumgartner et al 2002; Winschiers-Theophilus et al 2010; Ai 2019). Another common goal or definition of participation is eliciting the community’s perspective (Moraveji et al 2007; Neves 2014; Rajamany et al 2022). Other goals are greater ownership or facilitating better outcomes and change (Chirowodza et al 2009; Yasuoka & Sakurai 2012; Alves Villarinho Lima & Almeida 2021).…”
Section: Literature Review Of Problemsmentioning
confidence: 99%
“…• using story telling techniques to provide a mechanism through which children can relate their ideas or experiences, as in KidReporter [2], where children participated in making a newspaper about a zoo as a form of requirements gathering for an educational game; or comicboarding [55], where a partially filled comic strip is used to provide the children with a known structure and a narrative direction through which they can present their own ideas…”
Section: Participatory Design With Children: CCImentioning
confidence: 99%
“…In this regard, as the authors point out, even structured and relatively constrained activities such as formal training, often practiced in ACI research to show animal participants how to interact with artefacts and to elicit their design preferences, can be regarded as participatory. Similarly, we argue, role play methods and scaffolding approaches, such as comic-boarding [55], employed in CCI research to help children relate to the problem domain and express their ideas, can be regarded as forms of training that are themselves inherently participatory. These methods structure and direct children's engagement with a problem domain, at the same time inviting them to respond and enabling them to engage through their very scaffolding and somewhat constraining function.…”
Section: Pd As Embodied Dialoguementioning
confidence: 99%