2022
DOI: 10.1089/glr2.2022.0035
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Commercial Provision of Zero House-Edge Gambling Products

Abstract: In commercial gambling, the odds of winning are against the gambler. Roulette is a good game to demonstrate this principle with. A roulette wheel has the numbers from 1 -36 that the wheel can land on, and a successful stake of £1 on one of these numbers will pay-off £36 (including the return of the stake). However, a European roulette wheel has an extra number, zero, which the wheel can also land on (and which can also be bet on). This means that a bet on any specific number will only win 1 in 37 times on aver… Show more

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Cited by 2 publications
(5 citation statements)
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“…Slots-based products can have a broader range of house edges depending on the programming of each game (Harrigan & Dixon, 2010), but which average at around 10% (Woolley et al, 2013). Commercial gambling products have some sort of mechanic which makes the average gambler lose in some way (Newall & Andrade, 2022), such as the asymmetric rules between the player and dealer in blackjack (Spanier, 1987), the implied margin in sports betting odds (Hassanniakalager & Newall, 2019;Whelan & Hegarty, 2023), or the "rake" taken from every pot in poker (Lantz & Isaksson, 2016).…”
Section: The House Edgementioning
confidence: 99%
“…Slots-based products can have a broader range of house edges depending on the programming of each game (Harrigan & Dixon, 2010), but which average at around 10% (Woolley et al, 2013). Commercial gambling products have some sort of mechanic which makes the average gambler lose in some way (Newall & Andrade, 2022), such as the asymmetric rules between the player and dealer in blackjack (Spanier, 1987), the implied margin in sports betting odds (Hassanniakalager & Newall, 2019;Whelan & Hegarty, 2023), or the "rake" taken from every pot in poker (Lantz & Isaksson, 2016).…”
Section: The House Edgementioning
confidence: 99%
“…The odds of winning on casino games such as roulette are set so that gamblers lose money over time, a concept called the 'house edge' (Newall et al 2020). Two cryptocurrencies were launched to promote 'edgeless' cryptocasinos, where the odds of winning were fair (Newall and Andrade 2022). However, like some other cryptocurrency-based ventures, one of these cryptocasinos turned out to be a scam, which took millions of dollars from investors (Isaacs n.d.), while the other cryp-tocurrency appears dormant with very few active users (Newall and Andrade 2022).…”
Section: Cryptocasinosmentioning
confidence: 99%
“…Two cryptocurrencies were launched to promote 'edgeless' cryptocasinos, where the odds of winning were fair (Newall and Andrade 2022). However, like some other cryptocurrency-based ventures, one of these cryptocasinos turned out to be a scam, which took millions of dollars from investors (Isaacs n.d.), while the other cryp-tocurrency appears dormant with very few active users (Newall and Andrade 2022). Given the complete overlap between cryptocurrency investing and cryptocasinos when it comes to cryptocurrencies that are created to be exclusively used to gamble, it can be argued that this specific intersection exemplifies what has been termed affective-emotive gamblification (Macey and Hamari 2022), in which gambling is used to promote a new product or service, in this case new crypto coins.…”
Section: Cryptocasinosmentioning
confidence: 99%
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