2021
DOI: 10.1080/0144929x.2021.1943524
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Commercial video games as a resource for mental health: A systematic literature review

Abstract: Game-based interventions have been gradually and successfully implemented in the mental health domain given the games' ability to positively affect a variety of mental health conditions. To this aim, scholars have recently discovered the usefulness of Commercial Off-the-Shelf (COTS) video games, due to their increasing popularity, availability, and cost effectiveness. Nevertheless, key aspects of this line of research have not emerged yet, since a comprehensive overview of how commercial video games impact on … Show more

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Cited by 20 publications
(11 citation statements)
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“…In mental health care interventions, these game mechanisms may help stimulate prosocial behaviour among patient groups where social functioning is challenged (Boldi & Rapp, 2021 ; Granic et al, 2014 ). Significantly, they may also help promote stronger therapeutic relations by redefining staff–patient social roles and offering a sense of sharing meaningfulness on equal terms (Rosegrant, 2012 ).…”
Section: Discussionmentioning
confidence: 99%
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“…In mental health care interventions, these game mechanisms may help stimulate prosocial behaviour among patient groups where social functioning is challenged (Boldi & Rapp, 2021 ; Granic et al, 2014 ). Significantly, they may also help promote stronger therapeutic relations by redefining staff–patient social roles and offering a sense of sharing meaningfulness on equal terms (Rosegrant, 2012 ).…”
Section: Discussionmentioning
confidence: 99%
“…Research increasingly recognizes online video games (OVGs) as a valuable therapeutic intervention in mental health care (Boldi & Rapp, 2021 ; Rosegrant, 2012 ; Steadman et al, 2014 ). When played in a structured form, OVGs may teach participants important individual and social competencies to establish and maintain new social identities and relations.…”
Section: Introductionmentioning
confidence: 99%
See 1 more Smart Citation
“…In the following experiments, the therapeutic effect of the designed Sand Table game model on mentally ill patients is greatly improved to encourage patients to express their intrinsic feelings through game playing, which is convenient for the treatment work of doctors. Boldi and Rapp (2021) proposed that a commercially successful video game could play a positive role in the treatment of mentally ill patients in the next few years. According to the conclusion of this article, it is agreed that games can have a positive impact on various mental health conditions, and the game-based intervention measures have been gradually and successfully implemented in the field of mental health ( Wu W. et al, 2020 ; Boldi and Rapp, 2021 ).…”
Section: Discussionmentioning
confidence: 99%
“… Boldi and Rapp (2021) proposed that a commercially successful video game could play a positive role in the treatment of mentally ill patients in the next few years. According to the conclusion of this article, it is agreed that games can have a positive impact on various mental health conditions, and the game-based intervention measures have been gradually and successfully implemented in the field of mental health ( Wu W. et al, 2020 ; Boldi and Rapp, 2021 ).…”
Section: Discussionmentioning
confidence: 99%