“…Playing video games has become one of the most valued entertainment options for approximately 2.34 billion individuals (Statista, 2018). Research has confirmed that gaming can have many positive educational, social, and therapeutic effects in a healthy context (Colder Carras et al, 2018;Granic, Lobel, & Engels, 2014;Griffiths, Kuss, & Ortiz de Gortari, 2017;Nuyens, Kuss, Lopez-Fernandez, & Griffiths, 2018). However, for a minority of individuals, gaming is used in a dysfunctional way, becoming disruptive and potentially meeting criteria for addiction (Griffiths, 2005;Pontes & Griffiths, 2015b) with impacts experienced on a cognitive, psychological, and emotional level.…”