2014 IEEE Conference on Computational Intelligence and Games 2014
DOI: 10.1109/cig.2014.6932863
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Common fate graph patterns in Monte Carlo Tree Search for computer go

Abstract: In Monte Carlo Tree Search often extra knowledge in form of patterns is used to guide the search and improve the playouts. Shape patterns, which are frequently used in Computer Go, do not describe tactical situations well, so that this knowledge has to be added manually. This is a tedious process which cannot be avoided as it leads to big improvements in playing strength. The common fate graph, which is a special graphical representation of the board, provides an alternative which handles tactical situations m… Show more

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Cited by 8 publications
(3 citation statements)
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“…The core MCTS program used for the experiments makes use of technologies like RAVE [9], progressive widening [15], progressive bias [6] and a large amount of knowledge (shape and common fate graph patterns [10]) in the tree search part. On the internet server KGS, where computer programs can play against humans, with the inclusion of adaptive playouts it has reached a rank of 3 dan under the name "abakus".…”
Section: Methodsmentioning
confidence: 99%
“…The core MCTS program used for the experiments makes use of technologies like RAVE [9], progressive widening [15], progressive bias [6] and a large amount of knowledge (shape and common fate graph patterns [10]) in the tree search part. On the internet server KGS, where computer programs can play against humans, with the inclusion of adaptive playouts it has reached a rank of 3 dan under the name "abakus".…”
Section: Methodsmentioning
confidence: 99%
“…One can construct a prediction model capable of anticipating promising moves in a given situation of the game. Graf and Platzner (2014) introduce a prediction model for the game of Go. The model features patterns extracted from common fate graph -a graph representation of the board (Graepel et al, 2001).…”
Section: Games With Perfect Informationmentioning
confidence: 99%
“…Graphical representation methods have been applied to rock-paper-scissors games [17], dominance games [18], and strategy games [19]. In the game of Go, Graf and Platzner introduced a common fate graph (CFG) to represent the Go board and extracted features from it to predict moves with the Monte Carlo tree search method [20]. These methods effectively represent non-Euclidean games and enhance the relevance of game rules in strategy games.…”
Section: Introductionmentioning
confidence: 99%