2017
DOI: 10.1108/rsr-03-2016-0023
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Communal and student-centered

Abstract: Purpose This paper aims to investigate how teaching information creation as a process in a decentralized library classroom impacts student learning and engagement. Design/methodology/approach By using mobile technologies (iPads) and a targeted lesson design, the authors explored how these devices can be incorporated into threshold pedagogy. The study took place in a second-year composition course and was taught by librarians during a class session. Findings The findings supported by pre- and post-test scor… Show more

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Cited by 7 publications
(2 citation statements)
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“…Collaborative learning was positively influenced by mobile technology for engineering students and theatre art students [27] [32]. Researchers have proposed various models to integrate different online pedagogy for effective online classrooms [28] [33]. Though e-learning has witnessed a considerable leap during and post-pandemic, quality has been an area of concern.…”
Section: Co-citation Analysismentioning
confidence: 99%
“…Collaborative learning was positively influenced by mobile technology for engineering students and theatre art students [27] [32]. Researchers have proposed various models to integrate different online pedagogy for effective online classrooms [28] [33]. Though e-learning has witnessed a considerable leap during and post-pandemic, quality has been an area of concern.…”
Section: Co-citation Analysismentioning
confidence: 99%
“…While none of the objectives are not as uncomplicated as they might seem (deepen knowledge but how, and what and how ordinary people actually learn when they are interacting with 3 D models?). In spite of claims of the capability of 3 D models to change archaeological thinking (e.g., Reilly 1991; Renfrew 1997) relatively little evidence has been published so far on how this happens in practice (Wilhelmson and Dell'Unto 2015). As Polig (2017) recently remarked, the full potential of 3 D technologies in archaeological information work is still to be investigatedmuch similarly to how others (e.g., Moser 2012;Smiles and Moser 2005) have underlined the need for a better understanding of the implications of archaeological illustration in general.…”
Section: A Brief History Of 3d Modeling In Archaeologymentioning
confidence: 99%