2018
DOI: 10.1016/j.daach.2018.e00083
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Communicating the spatiotemporal transformation of architectural heritage via an in-situ projection mapping installation

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Cited by 14 publications
(10 citation statements)
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“…The book format was purposefully meant to provide intuitive handling as the interactions with the device are accomplished through familiar actions with regular books. Similarly, Nofal et al [9] created an interactive projection mapping steered through a TUI. Users would pick-up physical 3D models of buildings and place them on a platform to control the projection of images related to the various building phases of the Graethem chapel in the small town of Borgloon (Belgium, Province of Limburg).…”
Section: Tangible User Interfaces In Cultural Heritagementioning
confidence: 99%
“…The book format was purposefully meant to provide intuitive handling as the interactions with the device are accomplished through familiar actions with regular books. Similarly, Nofal et al [9] created an interactive projection mapping steered through a TUI. Users would pick-up physical 3D models of buildings and place them on a platform to control the projection of images related to the various building phases of the Graethem chapel in the small town of Borgloon (Belgium, Province of Limburg).…”
Section: Tangible User Interfaces In Cultural Heritagementioning
confidence: 99%
“…Developing Experiential Exhibitions Based on Conservation Science Content of Bronze Mirror / Young Hoon Jo, Jikio Kim,Yong Hyun Yun,Nam Chul Cho,Chan Hee Lee | 363 targets of projection mapping, they are advantageous in inducing the audience's sense of immersion and can be efficiently produced as video content because they are relatively flat (Krautsack, 2011;Yun et al, 2013;Nofal et al, 2018). On the other hand, movable artifacts are not frequently the targets of media art because they are too small for projection mapping.…”
Section: Research Articlementioning
confidence: 99%
“…Participants were asked to express their opinion on both the serious game and the VR experience on a scale that goes from -3 (representing the most negative answer) to +3 (representing the most positive answer) and the results are shown in Figure 16. The values between -0,8 and +0,8 represent more or less neutral evaluation of the corresponding scale, values > 0,8 stand for a positive appreciation and values < -0,8 refer to a negative rating (Nofal et al, 2018). On the other hand, the error bars show the confidence interval, which is the area where the true value of the scale mean should be located with a 95% probability.…”
Section: User Experience Questionnairementioning
confidence: 99%