2023
DOI: 10.1007/s10639-023-12319-x
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Communicative competence in students with ASD: Interaction and immersion in a Gamified Augmented Environment

Nerea López-Bouzas,
M. Esther del Moral-Pérez,
Jonathan Castañeda-Fernández

Abstract: Active methodologies such as gamification, combined with emerging technologies like augmented reality, are enhancing learning environments that facilitate the development of essential competencies. Particularly, students with Autism Spectrum Disorder (ASD) require reinforcement of their Communicative Competence (CC) to activate their abilities to communicate effectively in different contexts, and interventions supported by this type of methodology and resources can contribute to this goal. The aim of this stud… Show more

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(1 citation statement)
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“…Gamification, as opposed to conventional one-size-fits-all methods, facilitates personalized advancement within the game. By incorporating reinforcement learning, the level of difficulty is dynamically adjusted in real-time, thereby generating an individualized and flexible learning trajectory for every user (López-Bouzas et al, 2023).…”
Section: Customizing Interventions Via Gamificationmentioning
confidence: 99%
“…Gamification, as opposed to conventional one-size-fits-all methods, facilitates personalized advancement within the game. By incorporating reinforcement learning, the level of difficulty is dynamically adjusted in real-time, thereby generating an individualized and flexible learning trajectory for every user (López-Bouzas et al, 2023).…”
Section: Customizing Interventions Via Gamificationmentioning
confidence: 99%