2015
DOI: 10.1007/s00779-015-0867-7
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Companion apps for information-rich television programmes: representation and interaction

Abstract: International audienceThe use of a companion app to augment viewing of information-rich television programmes is investigated. The app displays a synchronised graphical abstraction of a programme's content in the form of a concept map. Two experiments were conducted involving participants watching an astronomy documentary with the app. The first compared watching the programme with and without the app, the second compared non-interactive and interactive versions of the app. Understanding of the programme, cros… Show more

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Cited by 18 publications
(10 citation statements)
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“…There are numerous applications to support tangential browsing, which typically manifest to present passive information presentation to the user. Complementary content is provided at timed intervals, or explored through interactive information search, for example through tree visualisations [27]. This information is generally trivia related to a programme.…”
Section: Supporting Tangential Browsingmentioning
confidence: 99%
See 1 more Smart Citation
“…There are numerous applications to support tangential browsing, which typically manifest to present passive information presentation to the user. Complementary content is provided at timed intervals, or explored through interactive information search, for example through tree visualisations [27]. This information is generally trivia related to a programme.…”
Section: Supporting Tangential Browsingmentioning
confidence: 99%
“…Dowell et al [27] augmented an information-rich programme into an interactive companion application -in this case, they explore how information in an astronomy documentary can be summarised though interactive concept maps. In addition Eversman et al [29] explored how second screen content can be introduced at key moments in a programme to link together Marvel's United Universe, creating a Transmedia 9 experience in which the affordances of each media are utilised.…”
Section: Supporting Tangential Browsingmentioning
confidence: 99%
“…Many companion applications address user inclination to discover more about things they have seen in a programme, and much empirical work has explored the provision of programme-specific second screen companion content: typically complementary information [11,12,32], related social media [21,26], and play-along games [8]. Many broadcasters and developers have created companion apps for public distribution (e.g., [1,30,31]).…”
Section: Second Screening and Cross-device Experiencesmentioning
confidence: 99%
“…The HCI community has considered how to improve companion UX using supporting, tangential information: Geerts et al [17] use a companion application live-synced to a programme to examine the perspectives of users and producers, yielding qualitative and analytics-based insights; Fallahkhair et al [13] described the potential for supporting language learning through combining a foreign television programme with a companion application; and, much work has looked at how we can provide second screen applications to simplify complex plot lines and concepts [11,32,40]. Another avenue of exploration has looked at support for social second screeners through dedicated apps.…”
Section: Second Screening and Cross-device Experiencesmentioning
confidence: 99%
“…smartphones and tablets) and these continue to be integrated into standard television, a challenge production teams are facing is to tailor the content of the TV program so that the content takes advantage of these additional devices and screens. Content on companion screens is customizable to provide the audience access to additional information next to the TV screen, thus enabling interactive and immersive TV viewing experiences [2,4]. However, given the current workload of live broadcasting inside OB trucks, it is difficult to deliver additional versions of the program to multiple screens.…”
Section: Introductionmentioning
confidence: 99%