2021
DOI: 10.35784/jcsi.2698
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Comparative analysis of Unity and Unreal Engine efficiency in creating virtual exhibitions of 3D scanned models

Abstract: The main purpose of this work was to compare two game engines (Unreal Engine and Unity) in creating virtual exhibitions. The article is a scientific description of a test of their efficiency. For the needs of the research two identical test applications built on the basis of the same assets were created. Those applications enabled researchers to examine and compare the efficiency of engines in question, as well as familiarizing themselves with the workflow on each platform. The comparative analysis of gathered… Show more

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Cited by 14 publications
(7 citation statements)
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“…And according to the results of technical development, it was found that Unity3D used in the development contained several prominences, i.e., no need for high-spec hardware, compact file, and quick response time of the developed game. These conformed to previous research on Unity3D for game development to promote learning in different aspects [31][32][33][34][35].…”
Section: Discussionsupporting
confidence: 88%
See 2 more Smart Citations
“…And according to the results of technical development, it was found that Unity3D used in the development contained several prominences, i.e., no need for high-spec hardware, compact file, and quick response time of the developed game. These conformed to previous research on Unity3D for game development to promote learning in different aspects [31][32][33][34][35].…”
Section: Discussionsupporting
confidence: 88%
“…According to the literature review and related research on game development for instruction and PR communication, it was found that most games are developed to create instructional media in different courses at elementary [20][21], high school [22][23], and higher education levels [24][25]. They are also used for measurement and evaluation process in each particular course, i.e., the development of pretest and post-test games [26][27] by various forms of game development and presentation, i.e., game development using online platforms through web applications and mobile applications like Wordwall [28], Kahoot [29], and Genially [30]; game development using software, e.g., Unity3D [31][32][33][34][35][36] and Unreal Engine [37][38]. According to the previous literature review and related research, Unity3D is used for game development and comparison of development capability with other software, e.g., Unreal Engine, Square Half-Life2, and Gamebryo-Oblivion.…”
Section: Game Development For Instructional Purposesmentioning
confidence: 99%
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“…Większość innych artykułów sprawdza np. konkretne funkcje silnika we własnych projektach [6] albo porównuje ogólnie wybrane silniki gier [7]. Niewiele jest prac sprawdzających produkty lub gry, które powstały dzięki nim.…”
Section: Wstępunclassified
“…After analysing the literature (Christopoulou & Xinogalos, 2017;Ciekanowska et al, 2021), the decision was made to choose the Unreal Engine software, produced by Epic Games. This choice was dictated by several specific features of this engine.…”
Section: Selection Of Game Engine Technologymentioning
confidence: 99%