2021
DOI: 10.1177/15459683211000730
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Comparing a Novel Neuroanimation Experience to Conventional Therapy for High-Dose Intensive Upper-Limb Training in Subacute Stroke: The SMARTS2 Randomized Trial

Abstract: Background Evidence from animal studies suggests that greater reductions in poststroke motor impairment can be attained with significantly higher doses and intensities of therapy focused on movement quality. These studies also indicate a dose-timing interaction, with more pronounced effects if high-intensity therapy is delivered in the acute/subacute, rather than chronic, poststroke period. Objective To compare 2 approaches of delivering high-intensity, high-dose upper-limb therapy in patients with subacute st… Show more

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Cited by 47 publications
(44 citation statements)
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“…The loss of experimental control with online data collection may be especially problematic for kinematic data: Not only will the response devices (e.g., mouse or trackpad) be variable, but the setting in which movements are produced (e.g., focused or distracted environment) would be difficult to control. While previous efforts examining motor learning "in the wild" have advanced our understanding of motor learning [20,21,22,23,24,25,26,27,28], these studies have tended to focus on testing specific hypotheses (but see [29] -a recently published study), and their online findings not readily comparable to those obtained in the lab.…”
Section: Introductionmentioning
confidence: 99%
“…The loss of experimental control with online data collection may be especially problematic for kinematic data: Not only will the response devices (e.g., mouse or trackpad) be variable, but the setting in which movements are produced (e.g., focused or distracted environment) would be difficult to control. While previous efforts examining motor learning "in the wild" have advanced our understanding of motor learning [20,21,22,23,24,25,26,27,28], these studies have tended to focus on testing specific hypotheses (but see [29] -a recently published study), and their online findings not readily comparable to those obtained in the lab.…”
Section: Introductionmentioning
confidence: 99%
“…Current guidelines encourage intensive practice of functional, task-orientated repetitive training to significantly improve the performance of everyday activities with the upper-limb [ 14 ], but recent studies suggest that intensive impairment-focussed training, specifically targeting the quality of movement, as opposed to functional task completion, may prove more beneficial [ 33 ]. The SMARTS2 trial is the first to deliver true intensive impairment-focussed NAT, finding that it was equivalent to time matched additional therapy, but significantly more beneficial than usual care [ 25 ]. The results of this qualitative study highlight some of the key perceptions, barriers and facilitators around using this kind of NAT in clinical practice and so are both significant and meaningful.…”
Section: Discussionmentioning
confidence: 99%
“…A recent phase II randomised, single-blinded, pilot multicentre trial, Study to enhance Motor Acute Recovery with intensive Training after Stroke, (SMARTS 2; NCT02292251) [ 25 ] utilised intensive (one hourly twice daily sessions, five days a week for three weeks) impairment-focussed, interactive NAT during the first ten weeks after stroke. A proprietary game, MindPod Dolphin® (Fig.…”
Section: Methodsmentioning
confidence: 99%
“…Novel approaches to NRGN continue to emerge in the neurorehabilitation space. A recent study by Krakauer et al investigated a novel NRGN approach, neuroanimation therapy (NAT) [ 33 ]. In this multi-center, single-blinded parallel randomized controlled trial, Krakauer et al compared high-intensity upper limb rehabilitation using NAT, traditional occupation therapy, and historical controls in individuals with subacute stroke.…”
Section: Non-robotic Gamified Neurorehabilitation (Nrgn)mentioning
confidence: 99%