2022
DOI: 10.1007/s10639-022-11364-2
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Comparing approaches for selection, development, and deployment of extended reality (XR) teaching applications: A case study at The University of Newcastle Australia

Abstract: The use of extended reality (XR) technology in education offers many advantages for transferring knowledge and practical skills training at the higher education level. As a result, many Universities over the past 5 + years have undertaken pilot programs to both develop XR content and assess how to best implement it within existing teaching and learning systems. Unfortunately, very few of these efforts have included structured evaluation or documentation. As such, limited published evidence exists to inform pro… Show more

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Cited by 10 publications
(10 citation statements)
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“…Despite more limited infrastructure and support during implementation in this study, we noted very similar participant feedback on acceptability, feasibility, and utility, which was very encouraging. This study also builds on our previous work deploying VR training in workplaces outside of health care, which has highlighted the importance of considering broad institutional factors and developing frameworks that support training implementation, uptake, and ongoing sustainment [54][55][56][57]. Consistently across sectors (ie, in health, tertiary education [55,56], and defense [54]), these aspects must be considered and addressed at the organizational level to optimize training implementation and maximize effects.…”
Section: Comparison With Prior Workmentioning
confidence: 95%
“…Despite more limited infrastructure and support during implementation in this study, we noted very similar participant feedback on acceptability, feasibility, and utility, which was very encouraging. This study also builds on our previous work deploying VR training in workplaces outside of health care, which has highlighted the importance of considering broad institutional factors and developing frameworks that support training implementation, uptake, and ongoing sustainment [54][55][56][57]. Consistently across sectors (ie, in health, tertiary education [55,56], and defense [54]), these aspects must be considered and addressed at the organizational level to optimize training implementation and maximize effects.…”
Section: Comparison With Prior Workmentioning
confidence: 95%
“…Educators should focus on the relationship of the capacities of XR and educators' teaching needs and enrich the background experience. So, they can use it as a link to traditional teaching mode (Kluge et al, 2023). Also, higher education institutions should develop to assist and make sure of the formation of game-based learning skills in the educational activities.…”
Section: Discussionmentioning
confidence: 99%
“…XR teaching applications can create a suitable distance learning virtual environment by its effective chances for experimentation and simulation, clear guidelines for suitable teaching content, a pre-defined framework for hardware distribution and guide staff throughout the entire process of its adoption, development, and implementation (Kluge et al, 2023). These factors may assist learners in a great environment in university education.…”
Section: Learning Environment Constructionmentioning
confidence: 99%
“…Classic history works can be brought to life through immersive experiences, such as virtual trips to ancient cultural locations or simulations of imaginative worlds, which can deepen engagement with the subject [12]. Additionally, using VR might let students take on different personas or participate in interactive storytelling activities that encourage imagination and analytical thinking [32]. Teachers can enable students to pursue exciting research and discovery by bridging the gaps between technology, history, and the tradition of storytelling.…”
Section: Immersive Technologies and History Educationmentioning
confidence: 99%