2018
DOI: 10.1007/978-3-319-95282-6_22
|View full text |Cite
|
Sign up to set email alerts
|

Comparing Different Storytelling Approaches for Virtual Guides in Digital Immersive Museums

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
1
1
1
1

Citation Types

0
24
0

Year Published

2019
2019
2023
2023

Publication Types

Select...
5
4

Relationship

0
9

Authors

Journals

citations
Cited by 40 publications
(28 citation statements)
references
References 9 publications
0
24
0
Order By: Relevance
“…None of the studies in 360°immersive video applications has experimented with navigation design approaches beyond teleportation, such as moderate motion design with locomotion (discussed in detail in Section 3). The design and effect of human actors/avatars in motivating user's actions and increasing engagement have been studied in the context of immersive VR by Sylaiou et al [27] and Carrozzino et al [9] providing significant insights. It is, therefore, considered important to examine the role of human actors in user motivation for the case of 360°immersive video applications.…”
Section: Current Solutions For Immersive Cultural Heritage Based On 3mentioning
confidence: 99%
“…None of the studies in 360°immersive video applications has experimented with navigation design approaches beyond teleportation, such as moderate motion design with locomotion (discussed in detail in Section 3). The design and effect of human actors/avatars in motivating user's actions and increasing engagement have been studied in the context of immersive VR by Sylaiou et al [27] and Carrozzino et al [9] providing significant insights. It is, therefore, considered important to examine the role of human actors in user motivation for the case of 360°immersive video applications.…”
Section: Current Solutions For Immersive Cultural Heritage Based On 3mentioning
confidence: 99%
“…Design and development of the story model should integrate interaction within the story [41,42]. We introduce a new storyline by adding an interaction model adapted to historical and storytelling models.…”
Section: Design and Development Of A Story Modelmentioning
confidence: 99%
“…There is no doubt that cultural heritage organisations may benefit from the use of digital technology to widespread knowledge and understanding of past cultures [13] [14] [15]. Applications for enhancing visitors' experience range from virtual guides in digital museums [16] to Augmented Reality (AR) [17] [18] and Virtual Reality (VR) [19] [20].…”
Section: Related Workmentioning
confidence: 99%
“…Although there are a lot of experiences published in the bibliography, most of them are customized for specific exhibitions. Researches such as [16] have been helpful to have a standard framework and guidelines to design virtual experiences in museums, though there is still a lot of improvement in this line.…”
Section: Design Of the Vr Experiencementioning
confidence: 99%