2021
DOI: 10.1109/access.2021.3073601
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Comparing Face-to-Face and Remote Educational Escape Rooms for Learning Programming

Abstract: Existing literature has provided strong evidence that educational escape rooms are engaging and effective learning activities when they are properly conducted in the classroom. However, no prior research has determined whether the positive effects of these novel educational activities on students' perceptions and learning persist when conducted remotely. This article performs, for the first time, a comparative study of the effectiveness of face-to-face and remote educational escape rooms. For this purpose, two… Show more

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Cited by 29 publications
(20 citation statements)
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References 39 publications
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“…In an educational setting, their potential as learning activities has inevitably attracted the attention of researchers. EEAs are reported to be positively perceived among students ,,,, and have shown great value in terms of engagement, , motivation, ,,, and learner outcomes. ,, Reviewing educational literature that deals with chemistry-specific EEAs outlines previous examples that serve as (i) instruction to lab techniques, (ii) evaluation of student understanding, and (iii) complementary teaching of concepts. , Digital variants of the traditional EEA, supported by immersive technologies such as augmented reality (AR), for online learning are the latest development, allowing for the scalability required for implementation in larger educational settings.…”
mentioning
confidence: 99%
“…In an educational setting, their potential as learning activities has inevitably attracted the attention of researchers. EEAs are reported to be positively perceived among students ,,,, and have shown great value in terms of engagement, , motivation, ,,, and learner outcomes. ,, Reviewing educational literature that deals with chemistry-specific EEAs outlines previous examples that serve as (i) instruction to lab techniques, (ii) evaluation of student understanding, and (iii) complementary teaching of concepts. , Digital variants of the traditional EEA, supported by immersive technologies such as augmented reality (AR), for online learning are the latest development, allowing for the scalability required for implementation in larger educational settings.…”
mentioning
confidence: 99%
“…Training time-series data often requires dealing with input information in the past and future of a specific time frame [ 24 ], for which bidirectional RNNs have been proposed. It splits the state neurons of a regular RNN into a forward state (positive time direction) and a backward state (negative time direction).…”
Section: Literature Reviewmentioning
confidence: 99%
“…To overcome the lack of interaction between teachers and students, Troussas et al [ 36 ] proposed an alternative educational tool over a Social Network Service for students. Lopez et al [ 24 ] presented a comparative study of the effectiveness of face-to-face and remote educational escape rooms. Stevens [ 33 ] presented a comparative study on the learning outcomes within and between online and face-to-face education.…”
Section: Literature Reviewmentioning
confidence: 99%
“…An escape room game contextualizes educational content into a meaningful and inspiring experience based on game-based and collaborative learning [39]. This approach has been used for various subjects [41][42][43] and various educational process levels [25,44,45].…”
Section: Introductionmentioning
confidence: 99%