2007
DOI: 10.1504/ijil.2007.012379
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Comparing games and case methods in enhancing student learning

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Cited by 15 publications
(10 citation statements)
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“…Educational games, in a broad sense, can be defined as activities designed to mimic the external world realities within a classroom setting using board games, computer-based games, role plays, and exercises that allow students to learn by experimenting alternative ideas in a risk-free environment (Tan 2007). The effectiveness and importance of using educational games in teaching management science (MS) and operations research (OR) courses were discussed by Griffin (2007) and Ben-Zvi and Carton (2007).…”
Section: Literature Reviewmentioning
confidence: 99%
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“…Educational games, in a broad sense, can be defined as activities designed to mimic the external world realities within a classroom setting using board games, computer-based games, role plays, and exercises that allow students to learn by experimenting alternative ideas in a risk-free environment (Tan 2007). The effectiveness and importance of using educational games in teaching management science (MS) and operations research (OR) courses were discussed by Griffin (2007) and Ben-Zvi and Carton (2007).…”
Section: Literature Reviewmentioning
confidence: 99%
“…Then, student teams competed against each other to develop the process for the same product. Several advantages of using educational games were reported by Tan (2007), including their dynamics and interactive abilities to create a stimulating learning environment, making students' learning more interesting. However, because most developed games are based on the simplified versions of realities, they rarely represent the real business situation.…”
Section: Literature Reviewmentioning
confidence: 99%
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“…The use of simulation games, instead of traditional lectures, for improving students' learning has been encouraged by many research studies in the past [27,53]. Learning through simulation games has become an interactive way to deliver knowledge, since the students gain better understanding of the materials as they are encouraged to participate through a collaborating environment [20, 21, and 30].…”
Section: Literature Reviewmentioning
confidence: 99%