2024
DOI: 10.3389/fpsyt.2024.1377231
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Comparing the effectiveness of game literacy education and game coding education in improving problematic internet gaming

Ellie Seunga Han,
YeJi Park,
Deborah Yurgelun-Todd
et al.

Abstract: ObjectiveProblematic internet gaming by adolescents has been thought to be associated with low self-esteem, depression, anxiety, and attention problems. We hypothesized that both game literacy and coding education would effectively improve problematic internet use. However, game coding education would be more effective in enhancing self-esteem and social anxiety in adolescents than game literacy education.MethodsA total of 733 adolescent volunteers were included and randomly assigned to either the game coding … Show more

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